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Ctrl+B - Now all scenes in my project are broken!!!

Discussion in 'Editor & General Support' started by trappist-1, Aug 13, 2017.

  1. trappist-1

    trappist-1

    Joined:
    Mar 26, 2017
    Posts:
    67
    I meant to press Ctrl+V but I can't believe I just accidentally pressed the (useless and evil) Ctrl+B button and now my project is broken.

    What kind of hotkey is that anyways? I don't even know what it's intended for??

    I use Unity 2017 + SteamVR - In the scene where I pressed the hotkey now my camera is facing sideways. And in all other scenes my frame rates dropped to 1!!!!

    WTH just happened???
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    915
    Build & Run. It builds your project as XYZ (Standalone/WebGL/... whatever you've chosen) and runs it afterwards.
     
  3. trappist-1

    trappist-1

    Joined:
    Mar 26, 2017
    Posts:
    67
    I notice that if I remove all rigidbodies then the framerates go back to normal. Does Ctrl+B change physics settings?

    Also I notice that every script in every scene now says "Nothing Selected".

    And I cant drag in any scripts because it say to "check for compiler errors" but there are no errors in the console, and everything compiles ok.

    What a mess..
     
    Last edited: Aug 13, 2017
  4. trappist-1

    trappist-1

    Joined:
    Mar 26, 2017
    Posts:
    67
    Ok it fixed it's self. Not sure how or why, but when I created a new script called "blank.cs" on a random gameobject all the scripts came back and no longer say "Nothing Selected".

    Total Unity bug...
     
  5. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    747
    If you're able to reproduce this issue, it would be helpful to submit a bug-report following the advice in this document.
     
  6. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    915
    No, it's just a quicker way of building your project and testing it. Other than that, it shouldn't really change anything in your scenes at all. If you can reproduce this, file a bug report as @Peter77 suggested.